MMORPGs were, for a long time, my favourite genre. The only thing more appealing than a good RPG, was a good RPG with the story swapped out for multiplayer greatness in an open world. Even today, I find it to be an intensely sweet concept. I was completely enamoured with games like Ragnarok Online (RO), Lineage II, Final Fantasy XI, Dark Age of Camelot, and Ultima Online. I identified myself as a heavy MMORPG player… sadly(?), that’s no longer the case.
It seems that one day, all MMORPG designers woke up, and collectively had the same thought – “WE NEED QUESTS!“
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